If you have lost access to your account (forgotten username, forgotten password, or otherwise), the only way to recover that access is to go on NoBleme's NoBleme's IRC chat server and ask for a website administrator to manually reset your account's password. No need to worry about identity usurpation, there is a strict process in place that will allow the administrator to verify your identity before doing the resetting.
During NoBleme's long history, there have been a few games designed especially for NoBleme and hosted on the website. Even though these games ended forever once it was considered that they had explored all they had to explore, some of NoBleme's community has fond memories of them, and thus this page serves as a short nostalgia trip documenting the most successful of NoBleme's past games.
As for everyone's favorite question, "when will [game] come back?", the answer is always the same: these games are best left as a good memory of a past era, rather than bringing them back by force and risking ruining those good memories. It was a hard decision to end them while they were still fun and active, but it was the correct one. There are no plans to bring any of them back, but they might serve as inspiration for future games or even sequels, who knows what the future holds!
For a whole decade, some of NoBleme's users regularly met on our IRC chat server to spend some evenings playing a text based roleplaying game called the NoBlemeRPG (or NBRPG for short). In this non linear game, a group of players, which changed every session, had to accomplish errands for a mysterious entity called the Oracle, evolving through a game universe in which literally every action imaginable was possible.
After a final and epic story arc in 2015, which concluded ten years of open storylines, the NoBlemeRPG reached the end of its life cycle. During that time, 32 different players roleplayed as many different characters over more than a hundred game sessions. They made their way through a variety of uniquely designed places and enemies, at first doing errands for the Oracle, then attempting to fight it in a long final battle that lasted hours, only for it to be revealed that the Oracle was none other than Bad himself, acting as a puppetmaster controlling the players and the game's world all along for his own entertainment.
The NBRPG will no doubt be mostly remembered for the wacky rules of its game world, letting players try anything they wanted, whether it made sense or not. The game world itself seemed to be in a struggle with the players, often interpreting their desired actions too literally, or striking them with bad luck and improbable events at the worst possible times. Yet, despite this permanent unpredictability and antagonism of the game itself, the players carved themselves a road through world after world, quest after quest, story after story, and kept asking for more.
Running the game was a very demanding ordeal, requiring dozens of hours of software programming, worldbuilding, and general preparations ahead of every gaming session. As much as it was worth it for all the fun memories that it provided us with, working on the NBRPG became less fun and more of a chore after several years, which is why it was eventually decided to end the game forever after a final story arc.
Much of NoBleme's early french speaking community bonded over the NBRPG, which greatly helped in growing and retaining our early userbase and establishing the NoBleme community over IRC. You will find below a few screenshots of the NBRPG's rather complex game master interface (which players could not see). Click on a screenshot to see it in its full size. As the game was in french, so are those screenshots, sorry about that.
Inspired by another slowly dying game called Super Robot Wars Online, which was itself inspired by the Super Robot Wars video game franchise, the NoBleme Robot Mayhem Online - or, for short, NRM - was a massively multiplayer game in which each player was a mecha pilot trying to defeat other players in battles in order to ascend to the top of the global rankings.
Focused entirely on planning, strategy, and battle tactics, the NRM was a mostly text based game with few images or glamour to it. Despite its simple appearance, it attracted a decently sized crowd culminating in over a hundred active simultaneous players at its most popular.
The game was initially launched in early 2006 and ran for 26 seasons of roughly two months each until late 2008, when it was decided to have a 27th and final season which would have no end date, with the game shutting its doors once the last person stopped playing it. Each season of the game was a complete reset, allowing new players to be part of the competition from the start instead of having to catch up to the ones that had started before them.
The first twenty seasons each brought improvements, balance changes, new mechas, and new features to the game, until real life issues caught up with Bad and led the game to the same fate as the one that inspired it: a slow death as the bored playerbase slowly left the game, disappointed by the lack of new features. In retrospect, the timing was right for the NRM to be over: it had explored a lot of great ideas, to the point where it was getting harder and harder to come up with new ones without making the game overly complicated.
With the NRM came the first wave of NoBleme's french speaking community, most of which left after the game's demise, but some of which are still here to this day. You will find below a few screenshots of the NRM, which will probably look confusing and mysterious - even more so since they are in french. Click on a screenshot to see it in its full size.
As a final and forever lasting tribute to the NRM Online and the players which took part in its numerous seasons, below is a screenshot of the game's hall of fame, which listed the winners and runner ups of most past seasons (a few have been lost in the sands of time).